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X-WR-CALNAME:Decode Fab Lab
X-ORIGINAL-URL:https://demo2.wemakeweb.gr
X-WR-CALDESC:Events for Decode Fab Lab
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DTSTART:20180325T010000
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DTSTART;TZID=Europe/Athens:20180720T100000
DTEND;TZID=Europe/Athens:20180723T180000
DTSTAMP:20260708T084712
CREATED:20180319T125856Z
LAST-MODIFIED:20180515T111112Z
UID:27097-1532080800-1532368800@demo2.wemakeweb.gr
SUMMARY:Visual Machine V3.0
DESCRIPTION:Description\nΤο VISUAL MACHINE V3.0 είναι ένα σεμινάριο για αρχιτέκτονες και σχεδιαστές\, το οποίο οργανώνεται απο την ομάδα Design Morphine και επικεντρώνεται στη δημιουργία αρχιτεκτονικών εικόνων CGI με τη χρήση του V-Ray για Cinema4d και προηγμένων τεχνικών του Photoshop\, και θα σας βοηθήσει να βελτιώσετε την απεικόνιση των σχεδίων σας. Το σεμινάριο χωρίζεται δε δύο διαδοχικά μέρη- στο πρώτο μέρος παρουσιάζεται η δημιουργία αρχιτεκτονικών εικόνων μέσω του V-Ray για Cinema4d. Στο δεύτερο μέρος παρουσιάζονται τεχνικές post production στο Photoshop\, που θα σας επιτρέψουν να δώσετε ένα ξεχωριστό στυλ στις φωτορεαλιστικές απεικονίσεις σας\, εστιάζοντας στη λεπτομέρεια. \nVISUAL MACHINE V3.0 is an international workshop for architects and designers\, organized by Design Moprhine and is focused on the process of creating stunning architectural CGI images with the help of V-Ray for Cinema4d and advanced techniques of post-production in Photoshop\, that could dramatically improve and enhance the way you portray your designs. The workshop will be separated into two consecutive parts– Part One will demonstrate the use and set up of architectural scenes with V-Ray for Cinema4d. Part Two provides post production techniques with Photoshop which will enable you to give your renderings unique styles with a personal touch and attention to detail. \nDetails\nAn introduction into the world of the professional architectural visualization. \n\nProper file and workflow organization\nClay render mock-ups\nLighting set up and positioning\nApplying materials\nVarious render pass types\nPost production Vs Render ratio\nRealistic Vs Abstract rendering styles\nPhoto Real Vs Hyper Real renderings\nPeople in architectural rendering\nCreating context and content for early design stage projects\nSetting the right mood and atmosphere using post production techniques\n\nWhat you will learn\nPart One: Rendering with V-Ray\n\nHow to import from Rhino (or others) to Cinema4d\nHow to create clean clay renders\nHow to set proper lighting for your scene with V-Ray\nHow to manage materials in V-Ray\nHow to render your scene with V-Ray and prepare it for the post production stage\n\nPart Two: Post production in Photoshop\n\nPreparing render passes and organizing your Photoshop file.\nUsing render passes to enhance your render in Post Production\nPreparing and using masks in Post Production\nInserting and blending in\n2D assets ( people / plants / background objects ) in Photoshop Enhancing\nLighting and changing Skies Post Production\nCreating composition focus\, atmosphere and depth in Post Production\nFinalization Grading techniques\nCreating multiple mood / color options out of a single render\nCreating an abstract style image using Post Production\n\nRequired software\nEach Participant should provide their own computer with the following software installed. If you do not have a software\, trial versions can be found on each software company’s website. We will send participants links to the required software\, trials\, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software\, we may be able to help you during the workshop. \n\nRhinoceros 5\nCinema4d\nV-Ray 3.4 (for Cinema4d)\nAdditional free plug-ins (To be provided at the workshop)\nAdobe Photoshop\n\nLogistics\nVisual Machine V3.0 will expand from 20 July – 23 July 2018.\nDaily meetings will take place from 10:00 to 18:00 at Decode Fablab – Agiou Thoma 9\, Athens\, 11527 Greece\nAll projects will be published on DesignMorphine’s web page.\nAll participants who complete the workshop will receive a certificate of completion.\nFor attending the workshop there is no previous software experience required.\nParticipants need to bring their own laptops or workstations.\nPlease note that places are very limited on a first pay first serve basis!
URL:https://demo2.wemakeweb.gr/workshop/visual-machine-v3-0/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:VRay,workshops
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